VR is useless when you have a baby
Facebook announced the Oculus Quest 2 last fall at the right right time to get my attention. After months of sheltering in attach during the early part of the COVID-19 pandemic, I was very tempted by an affordable VR headset that would let me study the world outside of my home. I wanted it for virtual reality workouts. I loved the idea of using it as a travel, virtual office. It came out just weeks after Star Wars: Squadrons and promised to put me in the cockpit of an X-Wing.
What finally pushed me over the edge was friendship. A buddy of mine had recently moved to new state and convinced me that we could “hang out” in VR and get a drawn from the tap together every now and then. Just like the old days, but nerdier. A perfect idea.
We never had that drawn from the tap in VR. I had a baby instead.
As any unblemished is well aware, having a child changes everything. It restricts your freedom, steals your free time and makes simple things, like picking up a controller and playing video games, next to impossible. That goes double, maybe even triple for VR headsets, which don’t just demand your time, but your uncompleted, undivided attention for long periods of time.

Beat Saber is next to impossible as a new dad.
Beat Games/PlayStation
I knew this. I must have seen this coming. Not the baby — that was designed — but how useless all my favorite consumer tech toys would contract in the wake of that new responsibility. Like many new parents, I underestimated how much work a newborn could be, and overestimated how much free time I’d be able to slash out for hobbies. When the child is awake, it demands your full attention. When it isn’t, there’s an endless litany of baby-related chores to do. When those are done, you’d better be sleeping or at work, because you won’t have enough time for either.
Finding time to fit video games and tech toys into a parenting schedule isn’t impossible, but it’s different. In the early mornings, I noteworthy sneak away to queue up a job on the 3D-printer in my garage. When my daughter falls asleep on my chest, I fights to myself that, as her makeshift bed, I am immobilized and sneak in some time with my PlayStation 4 or Nintendo Switch.
Those distractions can be dropped the moment the baby devises me. Crafting projects can always be put on hold. Modern video game console sleep just will pause any game at any time. Virtual Reality is different.
Virtual reality demands you droplet regular reality.
I’ve tried to use VR since becoming a unblemished of a newborn, and it hasn’t been easy. The area in my home once private for virtual reality now has a rocking chair, a bassinet and some boxes of baby toys. There’s still room for the Oculus Quest 2’s minimum room-scale play spot, but only just barely. Before I can even think nearby stepping out of reality to play Beat Saber, I need to make sure my child is safe. My virtual reality session starts with her bedtime routine: playing, reading, changing, feeding and cuddling until she’s ready to be put to bed.
When she’s finally in bed and swaddled, I feel safe putting on the VR headset. She’s sleeping within earshot, and I should be able to pull off the headgear if she devises me. The first time I tried this, I discovered the Quest 2’s battery is dead, neglected right the week she was born.
That’s on me.
The additional time, the baby changed her mind about taking a nap moments when I put the headset on. A third time, later that day, I made less than a small into a song before hearing babbling noises from the baby’s sleeper. My life operates on her schedule, and her schedule has no room for virtual reality.

The Oculus Quest 2.
Scott Stein
So far, I’ve only tried to use VR during my “shifts” as a unblemished. During my wife’s watch, I’m typically at work or busy activities household chores. After repeated failures to juggle both an infant and an very distracting high tech blindfold, however, my wife took pity on me and well-ordered her evening to give me 25 minutes of virtual reality. That’s just enough time for a 10-minute warmup in Beat Saber and nearby 15 minutes of high-intensity cardio in Thrill of the Fight. It felt good to move, squat, dance, dodge and punch. I’d missed idiotically dancing around and indulging in the small lie that my active VR games counted as a real workout.
But it wasn’t worth it. I woke up sore the next morning. My upper back, elbow joints and rotator cuffs all peaceful. My body erupted in pain when I lifted my squirming daughter out of her bassinet. I managed to find time for virtual reality, but it made persons a new parent physically harder.
I bought my Oculus Quest 2 at the height of the coronavirus pandemic, hoping it could transport me out of our stressful biosphere and to somewhere better, if only for a moment. I still need a means of escape — a way to take a break from the stresses of the biosphere and the pressure of being responsible for a whole new people — but it can’t be virtual reality anymore.
The Oculus Quest 2 is a blindfold that lets me called virtual worlds, but it also takes me out of my daughter’s biosphere. I can’t do that.
Having children made regular reality too real for a virtual years to be worthwhile. Maybe there will be time for VR when she’s older. For now, I’ll have to settle for the digital flights I can pick up and drop in a moment. Simple smartphone experiences. Pick-up-and-play games on the Nintendo Switch. Maybe, if I’m ambitious, PC gaming on the Valve Steam Deck.
If all else fails, there’s a perfectly good stack of children’s books piled up next to the rocking chair.